Thrasher
Devlog
- February 19, 2018 by Leeasson#release, #finalThasher is finally released! I hope you enjoy!... Continue reading
- January 26, 2018 by Leeasson#menu, #thrasher, #update, #UIFinally added a stylish, yet minimalist menu as well as a few updates to the UI (notice the new font for the stat counters)... Continue reading
- January 26, 2018 by Leeasson#major update, #Thrasher, #time, #mechanicsI found a way to double the average play duration! The spikes are now designed to look like ticking clocks and slow the player down instead of stopping them. I find it amazing that tweaking one mechan... Continue reading
- January 26, 2018 by Leeasson#Update, #ThrasherI've added a short pause before respawning so that when you run into something you at least know what you ran into... Continue reading
- January 25, 2018 by Leeasson#prototype, #Thrasher, #abstract, #gifHere's a short gif of the first prototype of Thrasher! Still more to come; the current gameplay needs a bit of refining (e.g. orbs sometimes spawn on top of spikes) and I have many ideas for how to ma... Continue reading